AI Insights · Timothy · April 2022
Top 5 iOS Shopping Games in France Q1 2022
In Q1 2022, the top 5 shopping games on iOS in France showed varied performance in downloads, revenue, and active users. Here's a closer look at their trends.
During the first quarter of 2022, the top 5 shopping games on the iOS platform in France exhibited diverse trends in terms of downloads, revenue, and active users. Below is an analysis of the performance of these games, with data sourced from Sensor Tower.
Fashion Universe from Voodoo saw a significant rise in weekly downloads early in the quarter, peaking at 41.5K in the last week of January. However, downloads gradually declined to 2.5K by the end of March. Revenue for the game peaked at approximately $1.4K in the week of January 31 but saw a downward trend thereafter, ending the quarter with minimal earnings. Active users followed a similar pattern, starting strong at 58.1K in late January but declining to 11.3K by the end of March.
Cashier 3D by Rollic Games maintained a steady download rate throughout the quarter, ranging between 2.8K and 5.5K weekly downloads. Revenue for this game was relatively low, with occasional spikes, reaching $94 in the last week of March. Active users remained fairly stable, fluctuating between 6.6K and 9.7K during the quarter.
My Mini Mart from Supersonic Studios LTD had a steady increase in weekly downloads, starting at 2.9K in mid-January and reaching 7.9K by late March. Active users also showed a positive trend, growing from 2.5K to 14.3K over the quarter. However, the game did not generate any revenue during this period.
Hypermarket 3D by Sunday.gg had a modest download rate, peaking at 2.4K in late January but generally staying below 1.2K towards the end of the quarter. Active users showed a similar trend, peaking at 3.5K in late January and declining to around 1.8K by the end of March. The game did not report any revenue during this period.
Idle Supermarket Tycoon - Shop from Digital Things experienced a consistent weekly download rate, hovering around 1.2K to 1.8K. Revenue for this game remained relatively stable, averaging around $450 weekly, with a peak of $570 in mid-March. Active users were stable as well, ranging from 4.4K to 5.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.